Thursday, October 11, 2012

[Dev]AQW Database Restoration Project

Development Goal

My goal is to aim for 100% AQW like, with out the guardian restrictions. I'am not a coder so if anyone wants to give me a hand with the emualtor part that would be great. As for now i'm concentrating on making the database as close to the original as possible.
Ill be posting my progress through the posting here letting everyone aware of what has been done.Ill be releasing a new updated revision every week or two.The maps on the post will be updated before the revision to help keep track of progress, so if they map/monsters and such aren't in the revision they will be in the next.

:Updates:.

Revision 2Spoiler: hideAdded & Connected Maps & Monsters
Updated some Maps to latest
Added Classes List (Not Armor Linked)
Added 4 classes Armor Linked (Starting Classes)
Added Items (Everyone is Linked to shop)
Added Shops (all the items so far are linked to shops)
Added missing Cinematics/MiniGames/NPC Pop Ups
Cleaned the database
Arranged the Playme Files(Reduced the amount of files)
Redirected images from Top bar to not use aq as source
Added Dominik's Latest DW Emu r1.1 r2
Revision 3Spoiler: hide-Added Houses
-Added More Maps
-Added More Monsters
-Added More Shops/Items (Left out merge shops)
-Added More Cinematics/Cutscenes
-Added Correct database Version (To match the emu)
-Fixed Mage Class (Spell's were corrupted)
-Removed all the other passives/skills/classes in the database (Will do it later)
-Seperated Battlon map to have it's own folder
(Official Changes at least twice a month or so,this gives you the option to have them all in 1 place)
-Edited battlebar(Removed "aq shop" and turned it into client Size)
-images/js/css are all connected to the files in the htdocs
(Also made it so you don't have to change ip in the htdocs files anymore)
-Started editing monster level + HP, Using Highest hp/Level
Revision 4Spoiler: hide-Implemented Monsters updated stats
-Character Creation will have proper weapons assigned
-More maps + Cutscenes
-More Will be said when i get to it

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